Hit Reaction
We wan’t characters to display animation when they are hit by a bullet. Animation Starter Kit has 4 animations for this which makes this pretty fast thing to do.
Go to animation blueprint.
Add variables you are missing.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_168.png)
Go to AnimGraph -> Locomotion.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_162.png)
Add new state HitReaction. Also add second conduit going back to Idle.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_163.png)
Go to Conduits and connect ProjectileHitReaction boolean to them.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_164.png)
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_165.png)
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_166.png)
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_167.png)
Go to HitReaction State and add Blend poses by int. Right click Blend poses to add more nodes to it.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_169.png)
You could also do something like this too.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_170.png)
Find Pitch and Yaw variables you previously created and add the rest.
ProjectileHitAnimsPlay variable is coming from character.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_172-1024x291.png)
For these events to pop up you need to got Hit Reaction Animations.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_171-1024x364.png)
Here…
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_173.png)
Right click the line where it has number 1 and click Add Notify -> New Notify.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_174-1024x944.png)
Once you have created ProjectileHitSpamPoint notify and HitReactionEnd notify then you’ll find them here.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_177.png)
Add and move the notifies to somewhere here…
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_175-1024x353.png)
Do the same for all hit reaction animations.
![](https://levelparadox.com/wp-content/uploads/2021/07/Screenshot_176-1024x232.png)
One thing you may wanna do is speed up the hit reaction animations because it looks kind weird for now.