From Blender to UE4 – Skeletal Mesh
Let’s see how you can get Skeletal mesh from Blender to Unreal with animation.
For this one i created two cubes and set them like this.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-56.png)
To skin them together without bones you can do this.
- First select the child and then select the parent target.
- Then press ctrl + p.
- And choose Set Parent to Object.
So here i chose the upper one first and then the lower one.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-57.png)
Now you can go to Animation tab and set animation length to 60.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-58-1024x745.png)
Press i on 3d viewport frame to insert keyframes.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-59.png)
Before i did anything i added keyframes to 0 and 60 so it becomes a loop and then just bunch of random movements every 10 frames.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-60-1024x603.png)
Remember to Bake animation when you finish.
Bake it to root bone or in this case root parent which is Cube.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-61-1024x503.png)
It will come up with this, just click OK.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-62.png)
Now use these settings to export it.
Remember to set Geometry to edge.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-63.png)
If everything went right it should bring up this when you import the mesh. If not click Skeletal Mesh and see what happens.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-64.png)
It imported some things we don’t need.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-65.png)
Clean up.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-66.png)
Go to Physics asset.
Get rid of all physic bodies so we can add our own.
Select root bone, right click on it and Add Shape.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-67.png)
Add another box to second bone.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-68-1024x634.png)
Select physic body from second bone.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-69.png)
And go to details panel on right.
Set Physics Type to Kinematic. So the animation plays on this bone.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-70.png)
Play the video to see the result.