From Blender to UE4 – Skeletal Mesh
Let’s see how you can get Skeletal mesh from Blender to Unreal with animation.
For this one i created two cubes and set them like this.
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To skin them together without bones you can do this.
- First select the child and then select the parent target.
- Then press ctrl + p.
- And choose Set Parent to Object.
So here i chose the upper one first and then the lower one.
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Now you can go to Animation tab and set animation length to 60.
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Press i on 3d viewport frame to insert keyframes.
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Before i did anything i added keyframes to 0 and 60 so it becomes a loop and then just bunch of random movements every 10 frames.
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Remember to Bake animation when you finish.
Bake it to root bone or in this case root parent which is Cube.
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It will come up with this, just click OK.
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Now use these settings to export it.
Remember to set Geometry to edge.
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If everything went right it should bring up this when you import the mesh. If not click Skeletal Mesh and see what happens.
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It imported some things we don’t need.
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Clean up.
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Go to Physics asset.
Get rid of all physic bodies so we can add our own.
Select root bone, right click on it and Add Shape.
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Add another box to second bone.
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Select physic body from second bone.
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And go to details panel on right.
Set Physics Type to Kinematic. So the animation plays on this bone.
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Play the video to see the result.