From Blender to UE4 -Material Setup
In content Browser click Add New and select Material.
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Name it to M_Material.
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Double click it and right click empty area then type “texture 2d”.
Select TextureSampleParameter2D.
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Dublicate it three times.
Name them to: Color, Roughness and Normal.
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Now comes the hard part, we need to enable Engine Content.
- To do this select one of the texture boxes.
- Open asset list.
- Click View Options.
- Check Show Engine Content.
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Set Color and Roughness to T_EV_BlankWhite_01.
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And Normal to FlatNormal.
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Connect them like this and Save Material.
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Go back to Content Browser.
Select the M_Material and right click on it.
Select Create Material Instance.
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Drag material instance to your object.
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Result.
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Open material instance.
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Add some textures.
You can get these textures from Megascans.
Search for “Asphalt Dried”.
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And here we are.
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