If you are creating landscapes with world composition and one day you realize you need to change Z Scale of landscapes to achieve something like massive mountains there’s no need to panic. You don’t need to redo everything, there’s actually a pretty easy way to do it.
So i have two landscapes here.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-102.png)
Master is Persistent level. NewMap is the first map which was created, landscape was added manually there.
NewMap1 is adjacent level, theres no way to edit landscape scale in there.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-103.png)
So the only place where we can do it is NewMap.
Open NewMap and select Landscape from world outliner.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-104.png)
And just change scale…
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-105.png)
to what you need.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-106.png)
Now you need to go back to Persistent Level and load NewMap first and then load the rest one by one.
If i load NewMap1 and…
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-107.png)
select landscape i can see that the values have changed.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-108.png)
Scaling Effect
So here i’m just demonstrating that the scaling is working.
I’ve sculpted the landscape geometry as high and low it allows me to go.
And then i placed two cubes at the top and bottom.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-109-1024x631.png)
Cube at the bottom.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-110-1024x637.png)
This is after scaling. X and Y were scaled too so it shifted little bit.
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-111-1024x635.png)
![](https://levelparadox.com/wp-content/uploads/2020/10/Pasted-112-1024x620.png)